[perf] Refactor component
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+55
-83
@@ -1,23 +1,25 @@
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"use client"
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import { useState, useCallback } from "react"
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import { useState, useCallback, useMemo } from "react"
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export type Mode = "single" | "multi"
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function getRandomDistinct(total: number, count: number, forbidSet: Set<number> = new Set()): number[] | null {
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if (count > total - forbidSet.size) return null
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const result: number[] = []
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const selected = new Set<number>()
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let attempts = 0
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while (selected.size < count && attempts < 100000) {
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const rand = Math.floor(Math.random() * total) + 1
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if (!forbidSet.has(rand) && !selected.has(rand)) {
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selected.add(rand)
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result.push(rand)
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}
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attempts++
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// 构建可用数字数组
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const available: number[] = []
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for (let i = 1; i <= total; i++) {
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if (!forbidSet.has(i)) available.push(i)
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}
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return selected.size === count ? result : null
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if (count > available.length) return null
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// Fisher-Yates 洗牌算法
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for (let i = available.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1))
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;[available[i], available[j]] = [available[j], available[i]]
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}
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return available.slice(0, count)
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}
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function generateGroups(
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@@ -54,9 +56,9 @@ function generateGroups(
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export interface RollCallState {
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mode: Mode
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totalTasks: number | string
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pickCount: number | string
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rounds: number | string
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totalTasks: number
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pickCount: number
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rounds: number
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allowRepeat: boolean
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// Multi mode
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groups: { numbers: number[]; colorIndex: number }[]
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@@ -72,14 +74,13 @@ export interface RollCallState {
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// Common
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isRolling: boolean
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errorMsg: string
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placeholder: string | undefined
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}
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export interface RollCallActions {
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setMode: (v: Mode) => void
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setTotalTasks: (v: number | string) => void
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setPickCount: (v: number | string) => void
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setRounds: (v: number | string) => void
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setTotalTasks: (v: number) => void
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setPickCount: (v: number) => void
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setRounds: (v: number) => void
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setAllowRepeat: (v: boolean) => void
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setSingleAllowRepeat: (v: boolean) => void
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handleRoll: () => void
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@@ -113,9 +114,9 @@ export const COLORS = [
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export function useRollCallLogic(): [RollCallState, RollCallActions] {
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const [mode, setMode] = useState<Mode>("single")
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const [totalTasks, setTotalTasks] = useState<number | string>(35)
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const [pickCount, setPickCount] = useState<number | string>(1)
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const [rounds, setRounds] = useState<number | string>(1)
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const [totalTasks, setTotalTasks] = useState<number>(35)
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const [pickCount, setPickCount] = useState<number>(1)
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const [rounds, setRounds] = useState<number>(1)
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const [allowRepeat, setAllowRepeat] = useState(false)
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// Multi mode state
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const [groups, setGroups] = useState<{ numbers: number[]; colorIndex: number }[]>([])
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@@ -123,7 +124,6 @@ export function useRollCallLogic(): [RollCallState, RollCallActions] {
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const [usedAll, setUsedAll] = useState<Set<number>>(new Set())
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const [hasResult, setHasResult] = useState(false)
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// Single mode state
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const [selectedRecords, setSelectedRecords] = useState<{ number: number; colorIndex: number }[]>([])
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const [singleBatches, setSingleBatches] = useState<{ numbers: number[]; colorIndex: number; batchNumber: number }[]>([])
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const [singleHighlighted, setSingleHighlighted] = useState<number[]>([])
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const [isSingleComplete, setIsSingleComplete] = useState(false)
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@@ -131,39 +131,38 @@ export function useRollCallLogic(): [RollCallState, RollCallActions] {
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// Common state
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const [isRolling, setIsRolling] = useState(false)
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const [errorMsg, setErrorMsg] = useState("")
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const [placeholder, setPlaceholder] = useState<string | undefined>()
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// 从 singleBatches 计算 selectedRecords,消除数据冗余
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const selectedRecords = useMemo(() => {
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return singleBatches.flatMap(batch =>
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batch.numbers.map(n => ({ number: n, colorIndex: batch.colorIndex }))
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)
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}, [singleBatches])
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const resetAllState = useCallback(() => {
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setHighlighted(new Set())
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setUsedAll(new Set())
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setGroups([])
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setHasResult(false)
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setSingleBatches([])
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setSingleHighlighted([])
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setIsSingleComplete(false)
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setErrorMsg("")
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}, [])
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const handleModeChange = useCallback((newMode: Mode) => {
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setMode(newMode)
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setHighlighted(new Set())
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setUsedAll(new Set())
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setGroups([])
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setHasResult(false)
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setSelectedRecords([])
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setSingleBatches([])
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setSingleHighlighted([])
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setIsSingleComplete(false)
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setErrorMsg("")
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setPlaceholder(undefined)
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}, [])
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resetAllState()
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}, [resetAllState])
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const handleTotalChange = useCallback((v: number | string) => {
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const handleTotalChange = useCallback((v: number) => {
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setTotalTasks(v)
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setHighlighted(new Set())
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setUsedAll(new Set())
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setGroups([])
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setHasResult(false)
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setSelectedRecords([])
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setSingleBatches([])
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setSingleHighlighted([])
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setIsSingleComplete(false)
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setErrorMsg("")
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setPlaceholder(undefined)
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}, [])
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resetAllState()
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}, [resetAllState])
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const handleRoundsChange = useCallback((v: number | string) => {
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const handleRoundsChange = useCallback((v: number) => {
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setRounds(v)
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if (typeof v === 'number' && v < 2) setAllowRepeat(false)
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if (v < 2) setAllowRepeat(false)
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setHighlighted(new Set())
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setGroups([])
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setHasResult(false)
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@@ -173,21 +172,11 @@ export function useRollCallLogic(): [RollCallState, RollCallActions] {
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const handleRoll = useCallback(async () => {
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setErrorMsg("")
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// 检查空值
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if (totalTasks === "" || pickCount === "" || rounds === "") {
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setErrorMsg("请填写所有参数")
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return
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}
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const total = totalTasks as number
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const pick = pickCount as number
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const roundCount = rounds as number
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setIsRolling(true)
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await new Promise((r) => setTimeout(r, 240))
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const effectiveRepeat = roundCount < 2 ? false : allowRepeat
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const result = generateGroups(total, pick, roundCount, effectiveRepeat)
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const effectiveRepeat = rounds < 2 ? false : allowRepeat
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const result = generateGroups(totalTasks, pickCount, rounds, effectiveRepeat)
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if (!result.success) {
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setErrorMsg(result.errorMsg)
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@@ -205,37 +194,25 @@ export function useRollCallLogic(): [RollCallState, RollCallActions] {
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}
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setHasResult(true)
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setIsRolling(false)
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setPlaceholder(undefined)
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}, [totalTasks, pickCount, rounds, allowRepeat])
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const handleSingleRoll = useCallback(async () => {
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setErrorMsg("")
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// 检查空值
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if (totalTasks === "" || pickCount === "") {
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setErrorMsg("请填写所有参数")
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return
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}
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const total = totalTasks as number
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const pick = pickCount as number
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setIsRolling(true)
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setIsSingleComplete(false)
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await new Promise((r) => setTimeout(r, 240))
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const usedNumbers = new Set(selectedRecords.map(r => r.number))
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// 如果不允许重复,检查剩余人数
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if (!singleAllowRepeat && pick > total - usedNumbers.size) {
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setErrorMsg(`剩余可选人数不足 ${pick} 人`)
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if (!singleAllowRepeat && pickCount > totalTasks - usedNumbers.size) {
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setErrorMsg(`剩余可选人数不足 ${pickCount} 人`)
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setIsRolling(false)
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return
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}
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// 允许重复时,不需要检查人数
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const forbidSet = singleAllowRepeat ? new Set<number>() : usedNumbers
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const nums = getRandomDistinct(total, pick, forbidSet)
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const nums = getRandomDistinct(totalTasks, pickCount, forbidSet)
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if (!nums) {
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setErrorMsg("抽取失败,人数不足")
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setIsRolling(false)
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@@ -244,10 +221,8 @@ export function useRollCallLogic(): [RollCallState, RollCallActions] {
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const newColorIndex = singleBatches.length % COLORS.length
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const newBatchNumber = singleBatches.length + 1
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const newRecords = [...selectedRecords, ...nums.map(n => ({ number: n, colorIndex: newColorIndex }))]
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const newBatch = { numbers: nums, colorIndex: newColorIndex, batchNumber: newBatchNumber }
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setSelectedRecords(newRecords)
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setSingleBatches([...singleBatches, newBatch])
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setSingleHighlighted(nums)
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setIsSingleComplete(true)
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@@ -255,7 +230,6 @@ export function useRollCallLogic(): [RollCallState, RollCallActions] {
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}, [totalTasks, pickCount, selectedRecords, singleBatches, singleAllowRepeat])
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const resetSingle = useCallback(() => {
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setSelectedRecords([])
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setSingleBatches([])
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setSingleHighlighted([])
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setIsSingleComplete(false)
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@@ -267,7 +241,6 @@ export function useRollCallLogic(): [RollCallState, RollCallActions] {
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setHighlighted(new Set())
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setUsedAll(new Set())
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setHasResult(false)
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setPlaceholder(undefined)
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}, [])
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const getBallState = useCallback((n: number): "idle" | "highlighted" | "used" => {
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@@ -322,13 +295,12 @@ export function useRollCallLogic(): [RollCallState, RollCallActions] {
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singleAllowRepeat,
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isRolling,
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errorMsg,
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placeholder,
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}
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const actions: RollCallActions = {
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setMode: handleModeChange,
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setTotalTasks: handleTotalChange,
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setPickCount: (v: number | string) => { setPickCount(v); setErrorMsg("") },
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setPickCount: (v: number) => { setPickCount(v); setErrorMsg("") },
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setRounds: handleRoundsChange,
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setAllowRepeat,
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setSingleAllowRepeat,
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